Recreation of the Sparrow for the game Destiny by Bungie. First time I am going through a PBR workflow for any of my work. Decided this was a good way to start understanding it better. Texturing was done in Photoshop while nromals were generated in xNormal. Additional tweaks and extra maps were generated in substance painter as this was also my first time using it for a project as well as designer. So this entire piece has been one long learning experience to say the least :)
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