Various environment models I worked on, along with our other artist Luke Letch. On for our first indie game Rise of Industry. An industrial tycoon simulator.
Wide view of a fairly built out city and production set up in game
Landscape view of our world terrain where we tried to populate it with a variety of tree configs and rocks.
Close up shot of a few factories and pollution cleaning buildings in game
Close up shot of a few factories in game
Close up shot of a few factories and gatherers and transportation hub in game.
Marmoset renders of a few select factories, transportation hubs, and city buildings.
close up of some of the city buildings in game
city growth evolution of some buildings going from tier 1 to tier 3