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Rise of Industry

Various environment models I worked on, along with our other artist Luke Letch. On for our first indie game Rise of Industry. An industrial tycoon simulator.

Wide view of a fairly built out city and production set up in game

Wide view of a fairly built out city and production set up in game

Landscape view of our world terrain where we tried to populate it with a variety of tree configs and rocks.

Landscape view of our world terrain where we tried to populate it with a variety of tree configs and rocks.

Close up shot of a few factories and pollution cleaning buildings in game

Close up shot of a few factories and pollution cleaning buildings in game

Close up shot of a few factories in game

Close up shot of a few factories in game

Close up shot of a few factories and gatherers and transportation hub in game.

Close up shot of a few factories and gatherers and transportation hub in game.

Marmoset renders of a few select factories, transportation hubs, and city buildings.

Marmoset renders of a few select factories, transportation hubs, and city buildings.

close up of some of the city buildings in game

close up of some of the city buildings in game

city growth evolution of some buildings going from tier 1 to tier 3

city growth evolution of some buildings going from tier 1 to tier 3

more close ups of city buildings

more close ups of city buildings